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Note that MYTH6-1, 6-2, and 6-3 can be played in any order. Can you infiltrate their stronghold and disrupt their plans? A Living Forgotten Realms adventure set in Myth Drannor for characters of the Paragon tier (levels 11-20). These combined forces now threaten Myth Drannor, putting the alliance with Cormyr at risk on the eve of all-out war with Netheril. The dark fey have made an unlikely pact with the Order of Blue Fire. We recommend that you allow 12-15 hours of playing time to complete this adventure. A three-round continuous-play Living Forgotten Realms adventure for 30th-level characters. Legendary heroes must stop the goddess, securing their places in the pantheon, history, and myth - or be forgotten in the total annihilation that will follow should they fail. Shar weaves her final scheme to devour the world in shadow, safe within her Towers of Midnight. Important Note: After completing this adventure, you have the option to promote your existing Heroic tier character directly to the Paragon tier (but you are not required to do so). This is the Heroic tier finale of the Desolation series, and takes place just before the events of ADCP6-1. A one-round Living Forgotten Realms adventure set in the Kingdom of Many-Arrows for characters of the Heroic tier (levels 1-10). But how are a handful of adventurers supposed to stop the throngs of Obould's orcs? It won't be easy, but you could become legends. You had already entered Many-Arrows to steal a relic from a small temple when you received the desperate message: slow down an orc horde before it joines forces with Netheril to invade Cormyr. This adventure is a prequel to the finale Battle Interactive. A Living Forgotten Realms adventure set in the skies above Cormyr for characters of the Paragon tier (levels 11-20). It is certain that not all those who volunteer for this special mission will return. There is someone who could even the odds, but only with your help, and only at a terrible cost. Should the Netherese manage to control the skies, they will have a nearly insurmountable advantage in the battle to come. Most defenses are useless against the flying city of Shade Enclave, which even now inexorably approaches the heart of Cormyr. Netheril seeks to win the war by the most expedient means possible - the conquest or destruction of Suzail. Please note that as with all Battle Interactives, this adventure is combat-intensive. Its events are directly influenced by the outcomes of CORE6-1, MYTH6-1 through 6-3, SPEC6-1, PREQ6-1, and EPIC6-1. This adventure is the finale of the Desolation series. This is a two-round continuous-play Living Forgotten Realms Battle Interactive set throughout Faerûn and the planes for characters of the Paragon tier (levels 11-20). This is the final adventure of the Living Forgotten Realms campaign. These are the last moments of this age, as the twin worlds of Abeir and Toril are sundered once more. This is a fight not to determine the fate of the world, but to decide the very nature of reality. The Order of Blue Fire wishes to ensure that the Spellplague's effects can never be undone. The Netherese seek to create a new Shadow Weave and remake everything in Shar's image. While the battle for Suzail unfolds on the surface of Faerûn, a far more important struggle occurs in the realm of the unseen. These adventures premiered at the LFR grand finale: Winter Fantasy 2014.
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A PC could be a member of both an Adventuring Company and a meta-organization. Joining a meta-org usually happened as a result of playing specific adventures in which that organization's goals played a prominent role. Meta-organizations were like Adventuring Companies, but were created to have a specific identity and place in the campaign world.
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Players were free to create their own versions so long as the relevant information was tracked. The LFRCG contains meta-game rules about creating and advancing characters, playing and DMing adventures, forming an adventuring company, and much more.Įvery LFR character was required to have an Adventure Log see the LFRCG for details. The Living Forgotten Realms Campaign Guide (LFRCG) included all the information that players needed to participate in LFR (other than the core rules of Dungeons & Dragons 4th Edition).